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      James Gugenheim attended college at Indiana University/Purdue University in Indianapolis and is a Military Intelligence veteran of the US Army (Gulf War.)

     James  has been designing computer games for five years. Although the actual roots of his game designing began over fifteen years ago programming text and vector graphics based adventure games on an Apple IIe. None of those early games had a chance to see public exposure, but they have not been forgotten.

     The first games to be publicly available (and the beginning of the aforementioned five years of game designing) were written in java script when Netscape was the premier browser and Flash was unknown. These games were made freely available first on his website host by the college he attended and then by Geocities-Yahoo. Some of the games are still online and may be found at http://www.geocities.com/TimesSquare/Labyrinth/7169/.

     I am sorry, but I believe the sight may be down as of August 2008. I will need to verify it again before removing the link to Gug's Maze.

     These java script games used a game engine James created and dubbed as 'faux 3D.' Faux 3D was a maze based engine that displayed 2d images with 3d perspectives to give a sense of three dimensional depth. Rudimentary animation was used to give the fundamental illusion of movement and action, which was often enhanced by the feature of a constantly updated map showing the player's position in the areas already explored.

     The website (Gug's Maze) showcasing the games has only sparingly been updated, but remains online due to its popularity. If you wish to play the games hosted on it (they are still free) keep in mind they were made to work with old browsers (Netscape 3 and IE 4) with a cant towards Netscape. All of them may not work properly with the newer browsers popular today.

     Since writing free java script games James has since created more complex shareware marketed games. His first of such games, Doctor O's Monkey Masher, was released in December of 2002. It was a game based on a classic arcade game theory that increased the game's difficulty as it was played by increasing the demand for faster and faster hand-eye coordination.

     After the Monkey Masher, he wrote a couple of programs utilizing 2d isometric perspectives. Neither of which reached an acceptable level for public release. His second public release was in August of 2004 and entitled Crop Designs. Based on a humorous look at the crop sign phenomenon, it was a more modern 2d action-puzzle game utilizing concepts tested during the writing of the unreleased isometric programs.

     Taking a break from a task that has proved to be primarily graphical in nature (see the comments page to learn about future and current projects) James created two patriotic screen savers. They are both being released as freeware and may be found here.

 

    James Gugenheim may be contacted at:

     4943 Thrush Drive

     Indianapolis, IN, USA 46224-2440

     james_gugenheim@hotmail.com.

     James may also be reached on Facebook.com.

 

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     Copyright © 2008 James Gugenheim. All Rights Reserved.

 

 

Software Industry Professionals Member

James Gugenheim

(DevGames owner and creator) is a
Software Industry Professionals Member.